Marking two decades since the legendary game hit the market across the Atlantic, offering everyday gamers the tools to become a rock star. Not literally, though you'd be hard-pressed convincing someone who's mastered Free Bird’s four-minute guitar solo before an enthusiastic crowd of friends.
Created by Harmonix, Guitar Hero gave players a plastic guitar peripheral to match coloured notes moving along the screen in time with the music. Every sequence corresponded to particular chords, producing the sensation of an authentic performance.
Harmonix had already tried its hand with rhythm games prior to teaming up with RedOctane, which was purchased by Activision during the mid-2000s. Collaboratively, they laid the foundations for an unlikely massively profitable franchise that had a remarkable impact on numerous musicians featured, introducing decades-old groups to a new generation of younger players.
Michael Dornbrook, former COO of Harmonix, recalls the early financial challenges in securing the songs – even though the first two games mostly used rerecorded tracks.
“We reproduced every song because the cost prohibitive,” he says. “Despite having the publishing rights alone, it proved nearly impossible. We failed to secure acts such as legendary groups – the publisher had virtually no money, and we were fairly certain the project would flop. However, when the game became a hit, album purchases and radio play were going up, all artists desired to be in.”
He continues: “One of the amazing things was how many parents got in touch and thanked us for exposing their children to the music they adored. It evolved into an intergenerational thing.”
Timeless Music Finds Younger Fans
Irish blues-rock band the Answer included their track in the 2008 release the popular installment. Guitarist Paul Mahon recalls the way the game revived classic rock to the forefront: “Guitar Hero provided a larger, new demographic. Typically this had been considered music that was past it, however when it was included in the title and teenagers discovered it, suddenly it became trendy. This validated the genre, and got rid of the outdated tag. It provided all our music a new life.”
In 2008, the Answer’s first record was still unreleased stateside, meaning the game served as a primary platform for exposure for the band as they went on a North American tour opening for AC/DC. “The roadies had on the song during travel, and several knew us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Titles and Lasting Influence
Music's biggest acts quickly took advantage of the series’ popularity, with Aerosmith, Metallica and others starring in specialized spin-off titles that focused on their music collections and related stories, visuals and legendary status. For example, the Aerosmith edition, reportedly to have made the band greater revenue compared to their records. It moved more than half a million copies in its first week, and demand for their songs rose significantly during an era as the industry was already collapsing.
Guitar Hero still motivates quick-handed dedication within the community. Earlier this year, an online personality completed an impressive attempt of DragonForce’s the challenging track – an infamously tough power-metal song popularized through Guitar Hero – on Clone Hero, a freeware game with similar gameplay but an array of personalization features. The song is difficult even in expert mode, let alone played at increased tempo and without missing a single one of the thousands of cues. The streamer stated it took nine months of practice.
“The game is a fun, imaginary experience. Just as with other games, that doesn’t mean you ought to pick up actual weapons and go to war,” notes musician Herman Li.
The band had already wrapped up a profitable run before their hit was featured in the third game, yet he explains it made them widely recognized. “I recall our distributors informing us that we were records were moving like crazy,” he says. “It exploded when we next toured, and we were playing just before the headliners at the event.”
Indeed, DragonForce’s exposure from Guitar Hero was so immense that it has risked overshadow all other accomplishments. Last year, the track was used in promotional material for a major film. “Previously I thought otherwise, but I’ve made peace with it,” he admits. “Should you just hear a single track, that's fine – each person has a unique path in music and I’m glad we played a role in fans' experiences”.
The Lasting Legacy of a Iconic Controller
Top-tier promotion, whether it’s for cars, clothes or video games, goes further than selling something – it inspires a longing. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” he confirms. “The excitement of being a rock star on the stage. Since the beginning, the co-founders felt that humans have a natural human desire to create songs, and their goal was to use technology to allow people to participate”.
Most of Guitar Hero games came out in just a half-decade between 2005 and 2010, featuring spin-offs such as DJ Hero, including a turntable controller, and the band-focused game. After that, the publisher’s interest on peripherals waned, except for a short-lived revival several years later.
Titles like the fan project and Fortnite Festival have maintained the scene active, with set to be a new product from the founders on the way. A new studio has begun production on their first rhythm-based title. The initial creators are participating in advisory roles. Is the world prepared to welcome a new entry in the spirit of the classic?
“We thought such titles might become like Madden where you can update every year,” Dornbrook says. “There’s so much new music it could remain perennially popular, thus I remain optimistic. It's entirely possible for it to persist with new generations.”